It is a world built on the ashes of greatness, after all.
The aftermath of the Breaking left a fragmented world inhabited by disjointed people and occupied by tangible relics that shattered through the thin veil of one reality and into the next. The remains of impossible structures jutted from the ruin of broken earth, standing as a testament to mortal man’s overreach. As the years passed, these things were scavenged, weathered, or destroyed, but their appearance left an undeniable impression, and many of the towns in the world abroad stand as tributes or reminders to those incredible sites.
Typically the towns found in the Remains consist of inns, taverns, brothels, apothecaries, merchants and tradesmen. Some have churches that worship a vague and faceless entity known as the “On-High,” and most have a deeply seeded distrust of all things related to the Wheelhouse. Despite their basic similarities, however, each of these towns are distinct in every aspect from their layout, style, history, and demeanor. Much of this comes from the influences they have seen from colliding realities and fey worlds that resulted from the apocalypse known as the Breaking of the Moon.
Inhabitants of the Remains have moved like magpies into the abandoned dwellings and locales of long-lost cities that still stand. New structures incorporate elements of old Mythren: inns built scavenged stone walls or age-old columns of once beautiful structures, streets cobbled together using the bricks of long lost roads, cracked faces of once-great statues layered into fortified walls.
These towns are poor reminders of what once may have been, but the haunted faces of the inhabitants—a mix of ethnicities and mingled races forced to interbreed solely for some hope of survival—show a grim resignation to this shattered reality. Their existence lies in the shadow of broken dreams from a broken world.
Travel through the Remains, be it the patchwork roads or the shattered debris-filled void of the Upfall, is an invitation to danger. But despite the promised peril, it is here among the wreckage of all that once was, that the truths of the ancient world still linger.
Todd VanHooser
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