Reflections & Lowlights
by Todd VanHooser
by Todd VanHooser
With the close of 2011, I look back on what was, overall, a pretty mixed bag. I considered writing a sugar-coated entry for New Years, but nixed the idea pretty quickly. Instead, I'm calling it out. We had ups and downs, success and defeat. I'm glad its done.
The most frustrating aspect of 2011 is the fact that I end the year no better off than where I began it. In fact, in many regards, I'm exactly where I was a year ago. For Laughing Moon every step forward was followed by at least one back. For me, this is tough to acknowledge as well as tough to endure. For 17 years I've been going steadily forward in one way or another, and just when things should be picking up steam, they more or less stalled out.
I gained new friends and helpful supporters only to see trusted ones disappear, flake out, or flat out jump ship. I could write an entire blog entry on that last business, and trust me I've thought about it...but I'll cling to some tried and true cliche and let bygones be bygones...water under the bridge...etc, etc. I've lived and learned, and won't be bit by that dog again. I'll let it go with a simple quote from Tom Petty, "Don't come around here no more."
I indulged in a number of new creative ideas in 2011--can you blame me? I've been working on the fantasy series and setting for the better part of 20 years. I needed a break. It felt good to set it aside for a time, look through a new lens, if you will. These ventures proved to be a lot of creative fun in brand new ways, and it led me to meet some great new people that I'm very pleased to now call friends. The final product didn't turn out quite as I had envisioned, but my work tends to follow the mythical phoenix. From the ashes comes something new.
I know that this year was a productive one for good ideas because I witnessed several of those being stolen. A nice compliment, I suppose, but I'll let this be a warning to those preying on my creativity: it won't be tolerated again. My patience, courtesy, and good disposition have run their course. Plus, I've been watching Breaking Bad.
To rant a bit more, I'm done with flaky artists. Your work isn't the only thing that carries you, my friends. Its your reputation. Its your name. I sincerely love the work I've paid for and received. Those I continue to work with know that I'm loyal. I'll be back with more commissions, and more money. Flake on me, and we're done. You get one shot. There are a lot just like you looking for work.
And lately I've been reading a number of negative articles about the tabletop gaming industry. Things have been said about its relevance in an electronic world. Its lack of creativity. The absence of "community" as every long-term player decides to create their own game. Gamers have become "an exclusive community of experts." The idea is that gamers have knowingly embraced some caricature of themselves and now feel enlightened, or empowered, or entitled somehow. As if knowing every last pop-culture reference is tallied on an invisible score board.
Is it true? Maybe. Probably, in fact. And in fear of this truth, I've started looking at what it is I do. What makes this Laughing Moon thing different?
The answer, to stay true to the mixed-bag theme I introduced up above, is yes and no. In some circles, my game will never be able to compete with players' enduring love affair with D&D, or Pathfinder, or whatever the hell its called today. For others, it may not be highbrow enough, or it lacks gears and switches and gas masks and a clockwork poodle that pisses gasoline. And no, although we encourage the role-playing element, it is not a LARP. I've come to terms with all that, and I'm just fine with it, in fact.
But as for community, I've found it. Relevance? You betcha. My game, my world, means something to a growing number of fans. We have open arms to new gamers, whether or not these people know the difference between a d20 or a d12 (for the record, noobs, the d20 is bigger). My world has grown thanks to the new blood involved, and for that involvement I am deeply thankful. I've found it to be a powerful way to bring people together and keep them coming back. I've seen new players discover a lifelong hobby, and I've found myself inspired by their enthusiasm. This group is growing, and my plan is to try and push what we do to a larger audience in 2012.
Laughing Moon Con was a shining example of this. Its an introduction, a gateway to show new people what this scene has to offer. Those that attended are likely to attend other local conventions, which is good for the whole community. And I sincerely hope to see them next year for the 4th round of our little convention.
We'll see new Laughing Moon products coming out this year. Game pieces, stories, and more. We're moving forward, folks, and that feels good.
For the upcoming year, I'm going back to my roots. I'm a storyteller, and this next year you can look forward to new stories. I'm looking at new ways of bringing stories to you. Ways of celebrating characters in a new light. I'm writing new adventures, and if you're reading this now, I hope to have you involved.
2011 ends tonight, and I for one say good riddance. On to 2012.
On to new adventures.
-T











